Virtual worlds in computers are, in themselves, an abstraction of the real world. Often, the aim is to achieve as much realism as possible. The abstraction becomes greater when the number of polygons is reduced. Geometry already contains the graphic and abstract elements, so structure and texture are simulated like everything else. This is a loose collection of virtual photographs in which I work (mostly) with this abstraction of an abstraction. This is a sketchpad. I don’t yet know what the final outcome will be - as mostly :-)
Games
A Plague Tale Alan Wake Atomic Heart Battlefield Clair Obscur Expedition 33 Control Cyberpunk 2077 Days Gone Death Stranding Deliver Us The Moon Fallout Far Cry Forza Horizon Ghost of Tsushima Ghostwire Tokyo Grand Theft Auto Guardians Of The Galaxy Hell Is Us Hellblade Horizon Forbidden West InFamous - Second Son Kena - Bridge Of Spirits Kingdom Come: Deliverance Mad Max Mass Effect Metro Exodus No Mans Sky Prey Red Dead Redemption Returnal Shadow Of The Colossus Sifu Silent Hill 2 Spiderman 2 Star Wars Outlaws Starfield Stray Sword Of The Sea Tchia The Alters The Invincible The Last of Us The Witcher Tomb Raider Uncharted Warhammer 40.000 Watch Dogs Wreckfest