Binary Voids

A flat screen on the wall that makes you forget
that there is a wall and a world behind it.
An electronic surface as a window into another world,
fed by abstract, binary data streams.

Me #

Hi! I am Carsten, a professional “real world” photographer from germany. You can find my stuff at carsten-nichte.deexternal link - feel free to contact me . I am pleased :-)

Project #

Yes, i do virtual Photography too. I love it. My Project Binary Voids is about foreign Virtual Worlds. Its Virtual (Street | Travel | Portrait) Photography - in short: in game photography - but its not limited to that. I explore the virtual spaces with the means of traditional photography, let myself drift and look around as open minded as I can. From what I find and discover, I weave the different worlds together to tell new stories .

What I find particularly exciting are the places where the seemingly perfect, clean, virtual world has its breaks and cracks, where materiality and boundaries become visible.

I collect a few thoughts and further information about virtual photography in general in my notebook:

If you like, follow my ingame photography on

Its AI? #

In Short: No! Virtual photography is a genre in which computer-generated three-dimensional open worlds are explored. It has existed as an art form since computers were invented and today occupies the space between AI photography and traditional photography – familiar from the real world. The emerging field of AI photography is characterised by training models and prompts that describe the desired image result in text form. In contrast, the freely accessible virtual worlds contain cultural landscapes created by humans, just like in real life, as well as natural or random landscapes shaped by ’nature’ – in this case, algorithms. While in AI photography, the computer ultimately shapes the image and humans only influence the result by selecting the training data and text inputs, virtual photography uses traditional photography methods. You have to walk around or travel through the world with a virtual camera, look around, find your subjects, compose the image, select the focal length, aperture and shutter speed, and press the shutter button.

Page #

The Games Section shows an preselected but uncurated index of all the photographs from the series. They provide essentially the foundation from which I develop new stories .

// deepdive

The challenge with this website was to display and organise a vast, vast, vast number of images. This is intended to be both a statement and an experiment. Today’s world is inundated with images, to the extent that individual images scarcely hold any meaning anymore. Here I am attempting a balancing act: on the one hand, there is “sensory overload” caused by the sheer volume of images – including repetition in new combinations and the ever-changing random sorting. One idea here is that, thanks to “pattern recognition”, some images still stick in the mind. On the other hand, there is the highlighting of individual images or series of images… in other words, the attempt to somehow make this mass of images legible after all.

Book #

I am preparing a physical book at the moment. Binary Voids - Volume Zeroexternal link . Klick to flip throught the pages for a preview:

Games #

Some more numbers…

Photomode #

When it comes to photo mode, I’m not very demanding. My guiding principle is I use what I get, but I do value these basic features:

I have only one strict rule: Don´t touch cinematic Cutcenes. They offer too little freedom for own ideas.

Where to start? #

// My 2 Cents

Don’t get too attached to rules. That restricts you far too much. As a photographer, you are primarily an observer. So, capture what you notice. Photography is firstly an exercise in perception and secondyl a way - or artform - of expressing yourself. Have fun - that’s the most important thing. Don’t think too much while taking photos, let your subconscious do some of the work. It’s better to look afterwards at the photographs to find out what worked and what didn’t. This is how you learn from your own pictures, and develop your own and individual point of view. Learning from others is always a good idea. Look at as many photos by other photographers as possible and try to figure out why you like them or not. Stay open and curious. Allow yourself to be surprised by yourself sometimes. Like the real world out there, you can also look at the virtual world as a stage, on which you tell your own stories. And last: Learn and practice the rules, to forget them.

Index #

Each of the virtual worlds has its own special features: A Plague Tale, Alan Wake, Atomic Heart, Battlefield, Cairn, Clair Obscur Expedition 33, Control, Cyberpunk 2077, Days Gone, Death Stranding, Deliver Us The Moon, Fallout, Far Cry, Forza Horizon, Ghost of Tsushima, Ghostwire Tokyo, Grand Theft Auto, Guardians Of The Galaxy, Hell Is Us, Hellblade, Horizon Forbidden West, InFamous - Second Son, Karma - The Dark World, Kena - Bridge Of Spirits, Kingdom Come: Deliverance, Lost Records - Bloom and Rage, Mad Max, Mafia - The Old Country, Mass Effect, Metro Exodus, No Mans Sky, Platform 8, Prey, Red Dead Redemption, Resident Evil - Requiem, Returnal, Shadow Of The Colossus, Sifu, Silent Hill 2, Spiderman 2, Star Wars Outlaws, Starfield, Stray, Sword Of The Sea, Tchia, The Alters, The Invincible, The Last of Us, The Outlast Trails, The Witcher, Tomb Raider, Uncharted, Warhammer 40.000, Watch Dogs, Wreckfest.



Virtual Photography Artists #

Experimental Media-Art #

Forerunners #

Virtual Photographers #

My Instagramexternal link features a lot of great photographers :-)

Articles #

Tools #

Groups / Streams #

Instagram #

Flickr #

Reddit #

Misc #